| Name | Hidden Trap |
|---|---|
| Type | Item |
| Description | [Almost Ready] This item enters play exerted. [SNAP!] [Exert], Banish this item — Choose one: • Banish chosen item. • Chosen opposing character gets -2 Strength this turn. |
| Set | Winterspell #170 |
| Wallpaper | |
| Image |
| Name | Hidden Trap |
|---|---|
| Type | Item |
| Description | [Almost Ready] This item enters play exerted. [SNAP!] [Exert], Banish this item — Choose one: • Banish chosen item. • Chosen opposing character gets -2 Strength this turn. |
| Set | Winterspell #170 |
| Wallpaper | |
| Image |
Hidden Trap, Item, designed by None first released in Feb, 2026 in the set Winterspell. It's currently being selled by the minimum price of C$ 0.23.
**Hidden Trap** fits best in Sapphire control or midrange decks that want flexible, reactive answers—especially item-ramp/control builds that can afford situational tech and value removal options. The card’s strength is its versatility (item removal or temporary -2 Strength), which is useful in slower metas with strong opposing items or combat-based decks, but it’s tempo-negative since it enters exerted and requires exerting and banishing itself to activate. In competitive play, Sapphire generally has stronger, more efficient options like **Hiram Flaversham – Toymaker** (for item-based value engines), **Tamatoa – So Shiny!** (recursion and late-game power), or direct removal like **Let It Go** (permanent character answer) and **Rise of the Titans** (clean item removal without the delay). Because Hidden Trap is slow and single-use, it’s usually outclassed unless the meta is heavily item-focused and you specifically want flexible tech; overall, it’s niche and unlikely to see consistent c
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