Lorcana Deck Guide: Amber-Ruby Powerline Songs

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Let's check out an Amber-Ruby Songs deck that isn't affected by the upcoming rotation and also showcases a few cards from the new Wilds Unknown set!

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Translated byAntonio Carlos

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Set the World in Motion!

Hello, everyone!

With the release of Wilds Unknownlink outside website, the 12th Disney Lorcana Set, we should see new techs show up in the coming weeks, both in the Core Constructed format and in the Infinity format – the latter of which will be more prominent, as several Disney Lorcana Challenges around the world will be in this format.

At the same time, we are also paying attention to the next rotation in the Core Constructed format, which will happen a little later, with the release of the 13th Set, Attack of the Vine.

So, considering how near we are to the rotation, and with all the focus on the new Wilds Unknown set, let's explore some builds in the Core format a little more! Today, we're showcasing a deck with a lot of potential: Amber-Ruby Powerline Songs! Let's go!

Amber-Ruby Powerline Songs

Our deck today is an Amber-Ruby deck, inspired by Songs decks!

We know that the most competitive current versions usually go for the Amber-Steel ink combination, as we've already analyzed in this previous articlelink outside website. However, several important cards are expected to rotate out, as they are in sets 5 through 8.

Therefore, our deck today focuses on Songs and Singers, but uses Ruby ink to access various Singer characters or those who interact with them – especially the rock star, Powerline!

Here's the decklist:

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Just a reminder, since the idea was to build a deck immune to the next rotation, we only used cards from sets 9 through 12!

Let's then understand the deck's plan and the function of each card in the list.

Game Plan

The main idea of ​​the deck is to play characters with the Singer ability and, with that, develop more than one card per turn in subsequent turns – that is, sing a song AND play another card whenever possible.

This type of deck, focused on generating temporary advantages and accelerating the game in the early turns, is known as a tempo strategy. The focus is on efficient plays in the first few turns, leaving the opponent without immediate answers and thus carrying this advantage to win the game.

The songs in the deck can help find more characters or cards, as well as control the board, and in some cases even the amount of Lore.

Ideally, you will have a board with many characters by turns 3 or 4, and from then on you will need to keep the board under control and rush with Lore generation to close the game before the opponent is able to catch their breath.

Let's look at each card in the deck, according to its function:

1-Cost Characters

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The idea with these characters is to have some initial board presence that can bring you value even in later turns.

Eilonwy is a good example, since with her Support she can allow many positive trades with the opponent's board.

Audrey functions more like a slightly limited Fire the Cannons!, but with potential for strength increase – by Eilonwy, for instance – and thus challenge stronger characters.

Finally, Angel has the Underdog ability, making her cost only 1 ink when you don't start the game. Because she has Singer, she can allow for some interesting and synergistic plays as early as turn 2, especially involving Akood Et Emuti.

Singers!

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A large portion of the singing characters in the deck are concentrated in the 2-ink cost category – not counting Angel, since she's more often thought of as a 1-ink cost, but she can invariably be included here as well.

As explained in the game plan, the main idea is to play one of the Singers on turn 2, and then on turn 3 use songs that control the board or expand your own board. In other words, be careful that your turn 2 Singer has a good chance of not being removed by your opponent.

Generally, Ursula is perhaps the safest character to play on turn 2, due to her 4 willpower. But depending on your hand, also consider playing Powerline, especially if you already have its Shift in hand.

Synergies

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Beyond the Singers, the deck also features a number of characters that focus on synergies with songs or even with the singer characters themselves.

Roxanne is one example, gaining better stats if you have a Singer character on the board. She's even one of the best Lore generators in the deck!

Powerline - Musical Superstar is extremely useful, being a character that can immediately challenge someone on your opponent's side if you can also play a song. It's particularly efficient if you use a song like Della's Moon Lullaby, which will weaken the character being challenged, likely allowing Powerline to stay on the table.

Ariel is the deck's main card draw engine, granting an extra card when you play a song after it has its Boost effect. Note that you can either play the song, by paying ink, or sing it; the card draw effect will activate either way!

Finally, Powerline - World's Greatest Rock Star is the strongest character in the deck, and to facilitate its Shift, all smaller versions of it are used. Powerline is one of the reasons for using a high number of songs in the deck, so that its ability doesn't fizzle.

Songs

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Finally, we round out the deck with an impressive twenty-four song cards, a relatively high number – but, as explained, necessary so that Powerline doesn't fail in its ability to play two songs per turn!

Regarding card draw songs, we have three:

Be Our Guest is a way to find more characters on top of the deck, and its low cost means you have access to a cheap song to activate potential synergies.

Akood Et Emuti combines card draw with cost reduction, allowing you to bring more characters to the board. Note that Akood can also reduce Powerline's Shift cost!

Marching Off to Battle offers card draw, albeit conditionally. But considering the board control offered by the other cards, it's not difficult to fulfill the condition of banishing a character. Also, notice that it doesn't have to be an opponent's character - you can take advantage of this by trading minor characters on a bigger character from the opponent's board, and then fulfill the Marching Off to Battle condition.

As for board control songs, we also have three:

Della's Moon Lullaby is interesting because it allows for positive trades, and by drawing a card you don't spend resources from your hand.

World's Greatest Criminal Mind is one of the best answers to larger characters, simple and efficient.

Be King Undisputed requires a bit of attention in its use, to avoid your opponent simply using a small character. The idea is to prepare the board to remove smaller characters and only then use Be King Undisputed to eliminate stronger threats, or some Lore generator that your opponent doesn't want exposed.

Finally, A Pirate's Life brings a bit of Lore control, and can even allow for some wins out of nowhere, when you have around 18 Lore.

Conclusion

And so we conclude our first post-release deck for Wilds Unknown!

It's always challenging to build new decks, and even more so when thinking about them post-rotation. Of course, we still don't know what's coming in Attack of the Vine, and that's why today's idea wasn't to present a deck in its final version, but rather a potential skeleton of the build for the future.

I hope you enjoyed it! As always, leave your feedback in the comments below.

Cheers, and until next time!