Simplicity and Success!
Hello, everyone!
In recent weeks, we've received some feedback to write articles highlighting some beginner-friendly decks, but still capable of competing and achieving results in events.
Of course, as we know, the Lorcana metagame is heavily based on Challenges' results, but there are also many smaller, local events where lesser-known decks have a good chance of success.
So, today's idea is to present a deck with a straightforward game plan that is both rotation-proof and doesn't have very expensive cards, making it a budget option, especially for someone starting out in the game.
Let's analyze an Emerald-Ruby Evasives deck!
Emerald Ruby Evasives
In Lorcana's first set, the aptly-named The First Chapter, Emerald-Ruby ink pair was known for its deck based on evasive characters.
Evasive is a very important ability in Lorcana, as it helps your characters remain on the board even after you Quest with them. Only other characters with Evasive - or with the new ability, Alert - can challenge characters with Evasive.
Over the next sets, Evasive appeared in other ink colors, even becoming firmly established in Amethyst. The powerful legendary, Dumbo - Ninth Wonder of the Universe was a powerful addition, and Evasive decks centered on the Amethyst ink have had considerable success in the current metagame.
But today we're going back to basics, and focusing on the Emerald-Ruby combination to bring you a viable budget deck, focused on Evasive characters and synergies related to them.
Decklist and Game Plan
Our featured deck today is an aggressive deck, meaning it aims to end the game quickly, primarily using characters for Quests.
While it can't generate the same initial Lore burst as the Dog Decks, for example, the Evasive ability means the deck can continuously keep characters on the table turn after turn, thus surpassing the opponent's Lore generation and winning the race to 20.
Here's the list:
Before analyzing and detailing the cards, it's worth remembering that, in addition to focusing on a more budget deck, we're also looking for a deck that won't be affected by the rotation that will occur this year: when the 13th Set, Attack of the Vine, is released in the second half of 2026, sets 5 through 8 will no longer be valid in Core Constructed.
Let's then talk about the role of each card in the list above, analyzing the characters in the ink curve – that is, separated by cost – and then the actions.
1-Cost - Board Presence

At1-cost, we only have one Evasive character, Pegasus. Even with low stats, the fact that he is evasive allows him to stay in play for a long time until the opponent finds a way to answer.
Hercules is a character with potentially 3 Strength and Willpower, and can dominate the board in the first few turns. And if the opponent doesn't present any threats in return, you can justQuest with him until you need his strength!
Finally, Tod may seem somewhat below average, but he will have an important function as he helps reduce the cost of Vixey - Forest Friend, allowing for a good sequence of turns 1 and 2 to start a game.
2-Cost - Setting the Board

At 2-cost, we start seeing many characters with Evasive, thus establishing the deck's main strategy.
White Rabbit is actually a disguised 1-cost, since the Underdog ability allows you to play him on the first turn, as long as you haven't started the game. Take advantage of this, since in a tournament, which is usually Best of 3 in Lorcana, you probably won't start in all your games.
Beast, similar to Hercules, has a Boost ability, which helps you recover when your opponent has a faster start than you. This way, you can chalenge your opponent's board while expanding your Lore and reducing theirs.
Brooklyn and Squeaks are other evasive character options at cost 2, with Squeaks having high Willpower and Brooklyn also being a viable option to challenge your opponent's board when necessary.
3-Cost - Lore Advantage

At 3-cost, we start to see characters that bring stronger lore generation, gaining 2 points when they Quest.
Vixey and Peter Pan have exactly this function, with Vixey even potentially being played on turn 2 if you started with Tod - All Alone.
Sisu, besides being Evasive, has an important function in countering some very importante characters in the current meta, such as Grandmother Willow - Ancient Advisor or Nala - Undaunted Lioness. With this, you eliminate the threat without needing to invest many resources or stop Questing with a character.
4-Cost - Building on your Advantage

At 4-cost, we see a continuation of the idea of expanding Lore generation, but with some bonuses.
Tinker Bell, in addition to generating 2 Lore, also grants Evasive to another character for one turn, which can either protect one of your characters or help against an Evasive from your opponent.
Genie is quite interesting because it helps your entire board, allowing positive trades with the opponent's board, or discouraging the opponent from challenging your characters.
Finally, Tod doesn't have Evasive itself… but, in fact, you can give Evasive to him when he Quests, so he deserves the credit! Besides that, of course, you can use him to simply generate additional Lore, in a Lore race situation.
5-Cost - The Champion!

At 5-cost, we only have 1 character: Copper, who doesn't have Evasive on his own, but brings a lot to the table, because he allows all our evasive characters to generate extra Lore.
Note that we can't play him with Shift, so you need to reach 5 ink to be able to play him at his normal cost. Since 5 ink is the maximum you'll need in this deck, save cards in your hand after reaching that number!
Rounding Out the Deck - Actions

Finally, we have some actions that help keep the board under control and aid our evasive characters!
Snowball Fight can be used to counter the opponent's hand and simultaneously generate Lore, since the condition of having an evasive character is easily met in this deck.
Dragon Fire is a direct and simple way to deal with any opposing character, even if they are not exerted. Although the cost is high, the idea is to use it against considerable threats from the opponent and prevent them from generating too much advantage or unbalancing the game.
Conclusion
And that was our deck for today!
The idea, as we mentioned, was to bring a straightforward deck, with a very objective game plan, and a mechanic that makes it difficult for your opponents to challenge your board.
In addition, it's a very budget-friendly option that won't be affected by rotation. It's also worth remembering that the deck may receive some upgrades in future sets!
I hope you enjoyed it! Please, keep leaving your feedback in the comments.
Cheers, and until next time!











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